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Design Principles
My own:
Even though I say these are my own, some of them are what I've read, and merely translated to myself
- Don't reinvent the wheel, unless it's square
- Don't make useless objects(java should be famous for this)
- Test every feature before moving on to the next
- Name things like you name children, with premiditation
- If it's been solved twice, consider solving it again
- If it's been solved 100's of times, don't solve it again
- If its very general, It's generally useless
- When commenting, don't state the obvious
- Don't solve something before googling for it first
Some other cool ones
- Provide mechanism, not policy
- “Premature optimization is the root of all evil.” - Donald E. Knuth
- Principal Of least Astonishment(youll find this one in the FreeBSD handbook)
The Zen of Python, by Tim Peters
"I took this from typing import this in the python command prompt"
- Beautiful is better than ugly.
- Explicit is better than implicit.
- Simple is better than complex.
- Complex is better than complicated.
- Flat is better than nested.
- Sparse is better than dense.
- Readability counts.
- Special cases aren't special enough to break the rules.
- Although practicality beats purity.
- Errors should never pass silently.
- Unless explicitly silenced.
- In the face of ambiguity, refuse the temptation to guess.
- There should be one-- and preferably only one --obvious way to do it.
- Although that way may not be obvious at first unless you're Dutch.
- Now is better than never.
- Although never is often better than *right* now.
- If the implementation is hard to explain, it's a bad idea.
- If the implementation is easy to explain, it may be a good idea.
- Namespaces are one honking great idea -- let's do more of those!